// Persistence Of Vision raytracer version 3.0 file. // #version 3.0 global_settings { assumed_gamma 2.2 } camera { location <0, 100, 0 > direction <0, -40.0, 0,> look_at <0, 0, 0> up <0,0,1> right <1,0,0> orthographic } // Target sphere sphere { <0.0, 0.0, 0.0>, 1 pigment { color red 1 green 1 blue 1 } } // Spotlights are used to have parallel lighting // Tetrahedron config light_source { <0, -1000, 0> color red 0 green 1 blue 1 spotlight radius 10 falloff 10 tightness 10 point_at <0,0,0> } light_source { <942, 333, 0> color red 0 green 1 blue 1 spotlight radius 10 falloff 10 tightness 10 point_at <0,0,0> } light_source { <-471, 333, -816> color red 0 green 1 blue 1 spotlight radius 10 falloff 10 tightness 10 point_at <0,0,0> } light_source { <-471, 333, 816> color red 0 green 1 blue 1 spotlight radius 10 falloff 10 tightness 10 point_at <0,0,0> }